A terrorism-inspired children’s board game based on “Snakes and Ladders” (also known as Chutes and Ladders) that glorifies the Hamas terror group is soon set to hit stores in the Gaza Strip.

According to the Middle East Media Research Institute, “Reaching Jerusalem” was designed by Muhammad Ramadan Al-Amriti, an employee of the Hamas Interior Ministry who has previously produced and directed videos praising Hamas and terror attacks against Israel.

In a post on his Facebook page, Al-Amriti said the purpose of the game is to teach Palestinian children the proper tenets of Islam and “that return to the homeland will be achieved only through resistance and jihad.”

In the game, players attempt to reach Jerusalem, which on the board is illustrated by the Al-Aqsa Mosque and the Dome of the Rock, with their advances helped via “ladders” in the form of Hamas made rockets and underground attack tunnels, the two primary means by which the terror group focuses its efforts on to attack Israel.

Like in the classic game, players must avoid landing on the “snakes” in order not to be set back, which in “Reaching Jerusalem” take the form of IDF tanks and helicopters.

Children playing 'Reaching Jerusalem,' a Hamas inspired version of the 'Snakes and Ladders' board game. (MEMRI)

Children playing ‘Reaching Jerusalem,’ a Hamas inspired version of the ‘Snakes and Ladders’ board game. (MEMRI)

The design of the board is also replete with pictures of Hamas fighters. It also shows the Israeli cities of Tiberias, Ashdod, Acre, Haifa, Jaffa, Ramle and Safed, which had significant Arab populations prior to the establishment of the State of Israel and are all located in the pre-1967 borders. Hamas avowedly seeks to destroy Israel, and maintains that these cities will one day be Palestinian-ruled.

'Reaching Jerusalem' board game designer Muhammad Ramadan Al-Amriti. (MEMRI)

‘Reaching Jerusalem’ board game designer Muhammad Ramadan Al-Amriti. (MEMRI)

“The game ‘Reaching Jerusalem’ is an important component in the correct upbringing [of our children] in the near future… We created this game so that children do not forget their cities of origin and in order to establish [these cities] in their consciousness, and also in order to strengthen the children’s military culture and love of jihad,” MEMRI quoted al-Amriti as saying.

According to MEMRI, al-Amriti said that 10,000 copies of the game will be produced, and will soon be available in stores.